Dolphchamp

At home in harsh environments, Dolphchamp never knows when to give up! Magically enhanced to have the ultimate close combat strength, he doesn't pull his punches when in a tight spot.

Overview
Dolphchamp is a weird monster, with gimmicks like team haste, PER and extra turns. He also has two spammable magic moves (though with a low damage output) and an overwhelming special

Pros:

 * Good health
 * Team haste
 * Special deals 15 damage 10 times to one enemy, which adds up to 150 damage and if his accuracy is lowered to a point where some hits miss other hits might attack
 * AoE PER
 * Good trait

Cons:

 * Bad power and speed
 * Team Haste doesn't always hit
 * No status effects
 * Useless relic slot

Recommended Moveset
Recommended Runes: 2 Strength, 1 Speed; 3 Strength
 * Cleaning Whirlpool (20 AoE Water dmg + PER, 37s, 2 CD)
 * Storm (60 Water dmg, 39s, 2 CD)
 * Fast Attack (20 physical dmg + self extra turn, 19s, 2 CD)
 * Magneto (35 Magic dmg, 17s, 0CD)

Recommended Relic: Depends on your team, but if you have a control monster, go with either one of the two gold sword relics or the Earth-Shaking Sword. If the control monster is Sealion, you can use Cleaning Whirlpool for an AoE stamina drain or earth damage (though doing this is not recommended if you are using the Ice-Breaking Greatsword). You can use Fast Attack on the same stunned enemy to make use of the 2 uses that the sword relics have.

Counters

 * Since his highest damaging moves are water, a water monster with high health like Blesstle and Metanephrops will give Dolphchamp have a hard time taking them down. Metanephrops is especially good since he has shields to lower Dolphchamp's damage output and can freeze Dolphchamp, bypassing his stun Immunity trait.
 * Gigram can OTK him with her Thunder God move and Rarawr can do the same with him with Intimate Gases. This move has the additional ability to poison Dolphchamp, which can chip his decent amount of health away.