Esmelter

Blazing metal is always a dangerous thing, and Esmelter is pure Metal and Fire. He has the ability to smelt as many arms as he needs, making him a deadly foe in combat.

Overview
Esmelter is a weak attacker in the uncommon category with low raw damage, a bad trait and many 50% effects. His saving grace are his stats and his decent amount of area attacks.

Pros:

 * Spammable area 20 damage move
 * Low cooldowns on area daze moves
 * Well-rounded stats

Cons:

 * High cooldowns on single target moves
 * Many moves only have a 50% chance of inflicting status effects
 * Horrendous stamina costs
 * Bad trait

Forever arms

 * Rain Fists (20 AoE Metal dmg + AoE 50% chance stun, 30s, 0cd)


 * Hidden Combo (35 Metal dmg + Magnetized, 42s, 0cd)


 * Conflagration Punches (35 Fire dmg + Burn, 45s, 0cd)


 * Shelling Fists (AoE 30 metal damage + Daze, 35s, 2cd)

This moveset comes without any 50% chance effects and low cooldowns but high stamina costs. Astamina rune is recommended so that Esmelter doesn't recharge every 2 turns

Spin to Win

 * Rain Fists/Shelling Fists


 * Magnetic Combo Wave (40 Metal dmg + AoE 50% chance magnetized, 40s, 3cd)


 * Wildfire Punches (40 Fire dmg + AoE 50% chance burn, 42s, 3cd)


 * Hidden Combo/Conflagration Punches

This moveset has 50% chance status effects so a monster who uses precision is recommended so that Esmelter doesn't miss his attacks.

Recommended Runes: 3 Strength; 2 Strength, 1 Stamina; 2 Strength, 1 Speed; 1 Strength, 1 Tean Speed, 1 Stamina

Counters

 * Water or magic monsters can make use of Esmelter's elements


 * Monsters with team regeneration like Blesstle (who is also a water monster) can nullify Esmelter's burning.
 * Metanephrops can deny Esmelter over and over again; not to mention he is also a water monster and can tank Esmelter's metal damaging moves before he gets Magnetized.