Bloomskips

Bloomskips feel at home when popping out of dark, tight spaces like pipes! Just hope that you aren't a plumber or he's coming for you!

Overview
Imagine Pandalf, who himself is already a very bad monster, now imagine him except someone kept pressing the downgrade button on him. You have this joke of a monster called Bloomskips.

Pros:

 * An extra turn move to chip down cooldowns
 * Team Haste
 * Okay health
 * Only one weakness
 * Low to moderate cooldown on most moves

Cons:

 * Atrocious power combined with low damage output on moves and only one status effect to inflict makes him a sitting duck
 * Nothing he can do with high speed besides Haste
 * Team Haste isn't 100% chance
 * Only inflicts Slow
 * Horrible movepool

Recommended Moveset

 * Fast Attack (20 Physical Damage + Self Extra Turn, 16s, 2 CD)
 * Prismatic Ray (45 Magic Damage, 29s, 2 CD)
 * Leaf Choke / Quaqmire (45 Nature Damage, 25s, 2 CD) / (30 Nature Damage + Slow, 25s, 1 CD)
 * Overload / Spores / Mass Haste (Overload / Spores for AoE 25 Magic / Nature Damage, 37s, 2CD) / (Haste for Team Haste, 26s, 3 CD)

Recommended Runes: 3 Strength

Counters

 * Any Fire attacker like Esmelter and Flickie can kill this plant very easily