Manolyth

Manolyth has a bit of a temper. He used to announce himself as the greatest sorcerer of all time but people didn't take him seriously so he just started hexing everyone he didn't like. Make sure you're nice to him!

Overview
Manolyth's great amount of status effects combined with his good stats can make for a good uncommon. His main gimmicks include PER, blind, stun, magnetize and daze.

Pros:

 * Many status effects
 * Good stats
 * Moves in Skill Group 2 inflict 2 status effects each
 * Moves in Skill Group 3 do 50 damage
 * Trait could prevent monsters from lowering his accuracy because his moves already have low chances of landing
 * Almost all of his moves can be used in some way

Cons:

 * Situational trait
 * Moves in Skill Group 1 and 3 only have a 50% chance if landing
 * Moves in Skill Group 2 and 3 have 2-turn cooldowns
 * No AoE moves
 * Special is just a boring AoE 65 magic damage

Attacker
Recommended Runes: 2 Power, 1 Speed; 3 Power
 * Experience the Pain! (35 Metal dmg + Daze + Magnetize, 32s, 2 CD)
 * Help me Cthulhu! (50 Metal dmg + 50% Stun, 32s, 2 CD)
 * Suffer my Wrath! (50 Metal dmg + 50% Magnetize, 31s, 2 CD)
 * Feel my Power! / Brawl / Clash Enchantment (Power for 30 Metal dmg + 50% Magnetize, 27s, 0 CD) / (Brawl for 35 Magic dmg + PER + Blind, 31s, 2 CD) / (Enchantment for 50 Magic dmg + 50% Blind, 30s, 2 CD)

This moveset focuses on dealing damage, with three magnetize moves and all metal moves. Experience the Pain is the first move you want to run, to magnetize an enemy and lower his damage and accuracy. If you use Help me Cthulhu then Suffer my Wrath on the same enemy (assuming the magnetize stays on), you can deal '''150 damage! 'Feel my Power is your spammable metal move but if you don't want this move, you can run Brawl ''to remove any effects on an enemy and lower his accuracy even more. Clash Enchantment is another move to deal with metal monsters if magnetizing them isn't enough.

Secondary Control
Recommended Runes: 3 Speed / Team Speed
 * Help me Cthulhu! / Help me Rockilla! (Rockilla for 30 Magic dmg + 50% stun, 25s, no CD)
 * Help me Dolphchamp! (35 Magic dmg + Stun + Dmg reduction, 30s, 2 CD)
 * Brawl (Brawl for 35 Magic dmg + PER + Blind, 31s, 2 CD)
 * Experience the Pain! / Help me Cthulhu! / Help me Rockilla!

This Moveset focuses more on controlling the enemy team, with up to three stun moves, accuracy debuffs and PER to remove the recently stunned effect. Help me Dolphchamp, Manolyth's guaranteed stun move, also comes with damage reduction, so the target monster deals less damage.

Curser
Recommended Runes: 3 Team Speed
 * Help me Dolphchamp!
 * Experience the Pain!
 * Brawl
 * Any move from above

Recommended Relics: Pestilence Trap to shred down your opponents' health.

This Moveset helps Manolyth inflict as many status effects as possible, with up to 6 status effects in total! It is recommended to use another metal attacker so that Experience the Pain has another use besides Daze (unless you run Help me Cthulhu or Suffer my Wrath as a fourth move)

Counters

 * Omethyst can tank Manolyth's attacks since he depends on magnetizing to do damage, but Clash Enchantment could deal a lot of damage to him.
 * Metanephrops can deny Manolyth over and over again, but he must be quicker than him, since they both have the same base speed.
 * Firekong is immune to stun and has high damaging moves. Unless Manolyth uses both Experience the Pain and Brawl on Firekong (which is likely because of Firekong's horrendous speed), he could just wipe out Manolyth once and for all.