Shock Turtle

Despite being living, breathing contradictions to the laws of science, these creatures get on just fine. If fine means burping lightning, that is. Water and electricity don’t mix, kids!

Overview
It really isn't clear what role Shock Turtle has; as an attacker he has two hard-hitting moves, but power doesn't help much. As a support, he only has one support move and an essence relic to hold. His health sucks for him to be a tank and he only has one status effect (and it is single-target), preventing him from being a curser. He is like a swiss army knife except without the knife.

Pros:

 * Good speed and a team Haste move are two good things to have
 * Two hard-hitting moves of different elements
 * An extra turn move and an essence relic, so relics that heal upon the end of the monster's turn can be spammed

Cons:

 * Not very good power
 * Near useless trait
 * High cooldowns and stamina costs
 * Only inflicts Burn on one move

Attacker
This moveset helps Shock Turtle deal more damage. Thunder God and Storm both hit hard. Sparks Beam applies burn to an enemy. Fast Attack gives Shock Turtle an extra turn, which is good combined with the Great/Major Healing Essence, and Mass Haste gives Shock Turtle's whole team Haste, which is great since Shock Turtle is so quick.
 * Thunder God (60 Thunder dmg, 39s, 2cd)
 * Storm (60 Water dmg, 39s, 2cd)
 * Sparks Beam (40 Thunder dmg + Burn, 19s, 2cd)
 * Fast Attack / Mass Haste (Attack for 20 Physical dmg + Extra Turn, 16s, 2cd) / (Haste for Team Haste, 26s, 3cd)

Recommended Runes: 3 Strength

Curser/Support
This Moveset focuses more on status effects to inflict (though Sparks Beam is the only move which does so). Cleaning Whirlpool also cleanses the enemy team.
 * Mass Haste
 * Fast Attack
 * Storm / Thunder God / Cleaning Whirlpool (20 AoE Water dmg + PER, 37s, 2cd)
 * Sparks Beam

Recommended Runes: 3 Team Speed

Recommended Relics: The Major/Great Healing Essence combined with Fast Attack is a spammable essence relic to heal Shock Turtle and his allies. The Major Regeneration Essence can also be helpful since Shock Turtle has glassy health, and the essence relic activates upon death.

Counters

 * Gastosquish has many ways to protect himself from Shock Turtle's thunder moves and he can deal heavy earth damage back to him.
 * Rarawr can use Alpha Charge literally once on Shock Turtle and it's goodbye for him.